Worm Run is an infinite runner with jetpacks, featuring a small, vulnerable protagonist, who is on the run from the giant hairy worm, who wants to eat him. He runs from it in a long, narrow cave which becomes narrower and narrower which, incidentally, an example case Freud would show to his colleagues, showing a middle finger and shouting “Eat it, gentlemen!” while at the same time fondling a nice, long cigar between his finger and lips. Regardless of Freudian slips which I can’t help but notice in the game, it’s actually quite an enjoyable experience.

You simply need to try and keep up with the game’s difficulty level, granted, there are no absolutely impassable areas, it’s just a one long, difficult one.

The main way of controlling your character, as well as the greatest enemy in the game well, besides the giant hairy worm on your back, is swiping in different sides to move him. If you swipe upwards, the hero will jump on his jetpack in that direction. Swipe downward while in the air and he will dive faster. The trick is that you need to do it all the time to continue moving, one swipe only does a slight boost, so the gameplay consists of you, tearing holes on your screen from the constant frantic swiping in different directions, in order to escape the worm, as well as manage to collect the power-ups and gold. There are many different power-ups present in the game, from the ability to attract the gold nuggets from a distance, to the limitless fuel, by the way, there is a fuel limit won’t allow you fly indefinitely, but which you can unlock and upgrade, spending the gold you get from the level and then if you’re lucky enough, find them throughout the level. Speaking of the level design, I can’t say anything bad about it. It’s varied and interesting, although it often tries too hard, it seems, to make you fail by placing various cliffs and borders in all the unwanted places I mean, sure, it’s what all the excitement is all about, trying frantically to escape through a narrow pathway and instead, bumping into a cliff just beside it, it’s just that by this time, the game has worm, controls and level design, all working mostly against you, which feels unfair at times, but it’s not unbearably so. You simply need to try and keep up with the game’s difficulty level, granted, there are no absolutely impassable areas, it’s just a one long, difficult one. Still, although the game is quite difficult, its novelty and excitement certainly won’t let you get bored. The control scheme, as undeservingly complicated as it is, also provides a fresh experience, although I can’t help but feel that any other way of control, say, a virtual stick, wouldn’t make the game easier, but certainly less irritating. In any case, it’s an original and very exciting game. About a giant hairy man-eating worm, yes.

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